Home

A graphic that looks like a flower. Each petal represents an element of the Playful By Design curriculum model: Gaming Technologies, Game Studies, Game Design, and Gameful Pedagogies.

Playful By Design – A Comprehensive Curriculum

The Game Studies programs at UIUC are designed around the Playful By Design curriculum model. The model incorporates Gaming Technologies, such as Mixed Reality (VR/AR/XR), AI, and other interactive and immersive technologies within the game space. Game Studies and Game Design involve the critical interdisciplinary study of gaming, game design practices, and the gaming industry. Gameful Pedagogy incorporates these studies and design principles into the classroom for immersive learning.

Game Studies and Design Minor

The Game Studies & Design Minor is intended to foster critical skills in academic game studies, and technical skills in game design. The minor will serve undergraduates who are interested in the study and design of games, gaming, game design and the digital, extended and virtual reality (XR/VR) and artificial intelligence (AI) technologies involved with the crafting of interactive systems and interfaces relevant to the game, film, education, and media industries, as well as a range of other emerging professions. Through this minor, students will learn to think critically about the history, cultural meaning, social impact, ethics, and increasingly significant role of games, gaming, and interactive media in a diverse society; they will develop the logical, algorithmic, narrative, and design capacities needed to make games, interactive narratives, and simulations; and they will become prepared for graduate work, if desired, on a path to pursuing a career in the game industry or in academic game studies research.

Game Studies Graduate Minor

The Game Studies Graduate Minor serves students whose graduate research or professional interests intersect with the study and design of games, gaming, game design, digital narratives and storytelling, and the digital, VR/XR and AI technologies involved with the crafting of interactive systems and interfaces relevant to the game, film, education, and media industries, and a range of other emerging professions. The minor will foster critical thinking and research on the history, cultural meaning, social impact, ethics, educational uses, theoretical basis, and increasingly significant role of games, gaming, and interactive media in an inclusive and diverse society, as well as advanced methodological, computational, aesthetic, and design aspects of games broadly defined. This versatile minor is intended to offer interdisciplinary support for game-related research being done within students’ primary disciplines. Students whose work is unrelated to games will also benefit from this minor, since it offers training in and experience with cutting edge technologies and design processes as well as a critical lens through which to understand these new technologies.